Tips
No frame data on this page: there is no openly licensed Street Fighter 6 frame data we can reuse, so these AI-written tips describe the game plan without frame numbers. Check frame data in game (Training Mode frame meter) before relying on a specific punish.
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Use Crack Shoot to leap over Viper's Seismic Hammer and close the gap while dealing damage during her recovery.
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Viper's Burning Kick can be tricky to time; rely on Rising Tackle for its superior vertical reach to knock her out of the air consistently.
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Use the light Power Wave to create a slow-moving barrier, forcing Viper to block or jump, which sets up your anti-air game.
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Viper's Thunder Knuckle has significant recovery if it doesn't hit; use Burn Knuckle to punish her if she whiffs the move in neutral.
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Regularly use Drive Parry against Viper's Seismic Hammer to prevent her from chipping away at your Drive Gauge from a distance.
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Use Terry's standing heavy punch or crouching medium kick to stop Viper's Drive Rush attempts before she can start her mixup.
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Save your Level 1 or Level 3 Super to punish Viper's Burning Kick if she executes it too low to the ground or whiffs it near you.
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Keep Viper pinned to the corner to limit her flight paths, making her high-mobility escapes much easier to predict and intercept with Power Dunk.
Tips are AI-written; tournament results come from start.gg.
Tournament data provided by start.gg.
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