Tips
No frame data on this page: there is no openly licensed Street Fighter 6 frame data we can reuse, so these AI-written tips describe the game plan without frame numbers. Check frame data in game (Training Mode frame meter) before relying on a specific punish.
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Use Air Slasher feints frequently to bait Honda into committing to a Sumo Headbutt, allowing for a full Punish Counter combo.
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The double Air Slasher is excellent for breaking through Honda's armor or catching him if he tries to parry the first hit.
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Rely on Jackknife Maximum or a well-timed Jus Cool back-sway to punish E. Honda's Sumo Smash on its way down.
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Perfect Parry is your best tool against Sumo Headbutt to negate the heavy chip damage and Drive Gauge depletion.
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Maintain a mid-range distance where your standing medium punch can poke Honda out of his Sumo Dash attempts.
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Be cautious with Drive Impact near the corner, as Honda can often cancel his Hundred Hand Slap into a Level 3 Super to counter it.
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Use Dee Jay's fast walk speed to stay just outside of Oicho Throw range during Honda's close-range pressure strings.
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When Honda activates Sumo Spirit, play more defensively and prioritize spacing, as his enhanced moves gain significantly more pressure potential.
Tips are AI-written; tournament results come from start.gg.
Tournament data provided by start.gg.
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