Tips
No frame data on this page: there is no openly licensed Street Fighter 6 frame data we can reuse, so these AI-written tips describe the game plan without frame numbers. Check frame data in game (Training Mode frame meter) before relying on a specific punish.
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Use Drive Parry to advance through Sonic Booms, allowing you to close the distance without taking chip damage or losing Drive Gauge.
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Look for opportunities to use projectile-invincible special moves to punish Guile if he becomes too predictable with his Sonic Booms.
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Focus on a grounded approach rather than jumping, as Guile's Flash Kick is a highly effective tool for punishing aerial entries.
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Once you are within striking distance, use your command grabs to break through Guile's defensive crouching posture.
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Use your long-reaching normal attacks to harass Guile and interrupt his attempts to set up a Sonic Blade.
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If Guile commits to a Sonic Blade at close range, use Drive Impact to power through the startup and land a heavy punish.
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Cornering Guile is essential, as it prevents him from retreating to recharge his specials and makes your mix-ups much harder to escape.
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Manage your Drive Gauge carefully to ensure you have enough for a Drive Rush to capitalize on any whiffed projectiles from mid-range.
Tips are AI-written; tournament results come from start.gg.
Tournament data provided by start.gg.
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