Tips
No frame data on this page: there is no openly licensed Street Fighter 6 frame data we can reuse, so these AI-written tips describe the game plan without frame numbers. Check frame data in game (Training Mode frame meter) before relying on a specific punish.
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Keep Viper grounded with consistent Sand Blast usage, making it difficult for her to safely start Seismic Hammer animations.
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Use Drive Parry against Seismic Hammer to maintain your Drive Gauge and avoid the chip damage from her long-range zoning.
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Viper's mobility can make her hard to hit; use your standing heavy punch to check her movement and start your own pressure.
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If Viper misses a Thunder Knuckle or a Burning Kick, use your target combos into Flash Knuckle for maximum corner carry.
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Be cautious of Viper's feints; if she cancels her specials, stay grounded and wait for a more certain opening rather than over-committing.
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Use Drive Rush to close the distance quickly, as Viper often struggles to defend against rapid ground-based offense once she is cornered.
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Watch for Viper's wake-up options; her high-mobility reversals can be baited with a shimmy, leading to a massive punish.
Tips are AI-written; tournament results come from start.gg.
Tournament data provided by start.gg.
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