Tips
No frame data on this page: there is no openly licensed Street Fighter 6 frame data we can reuse, so these AI-written tips describe the game plan without frame numbers. Check frame data in game (Training Mode frame meter) before relying on a specific punish.
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Use Hidden Variable to teleport past Seismic Hammer waves and punish Viper for over-relying on her long-range zoning.
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Apply constant pressure with spray cans to limit Viper's ability to safely perform High Jump Cancels or charge her special moves.
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Punish whiffed Thunder Knuckles with a full combo, as Viper is left highly vulnerable after the move finishes.
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Use Bushin Senpukyaku to intercept Viper's Burning Kick if she attempts to cross you up or pressure from the air.
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Be wary of Viper's feints; stay patient and wait for her to commit to a physical hit before using your Drive Impact.
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Utilize your slide to go under Viper's high-hitting normals and start your own offensive pressure from a low profile.
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Keep Viper in the corner where her High Jump mobility is restricted, making it easier to land your mix-ups.
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Interrupt Viper's Seismic Hammer startup with a fast Drive Rush into a medium normal to take control of the neutral.
Tips are AI-written; tournament results come from start.gg.
Tournament data provided by start.gg.
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