Tips
No frame data on this page: there is no openly licensed Street Fighter 6 frame data we can reuse, so these AI-written tips describe the game plan without frame numbers. Check frame data in game (Training Mode frame meter) before relying on a specific punish.
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Keep Honda at bay using a mix of Torbalan and Triglav to force him to spend Drive Gauge on parries or rushes.
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Save your Drive Gauge for OD Amnesia to punish Honda's Sumo Headbutt or Sumo Smash if he tries to force his way in.
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Set up Departure portals frequently to create zones Honda cannot safely enter without taking damage.
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Use your standing heavy punch to poke at Honda's large hurtbox whenever he tries to walk forward into his effective range.
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Anti-air Honda's Sumo Smash with a well-timed heavy anti-air or Stribog to prevent him from gaining pressure.
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Be wary of using projectiles when Honda has Super Art 1 available, as he can react and punish you from mid-range.
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Use your teleport to escape the corner if Honda manages to pin you down with Hundred Hand Slap pressure.
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Maintain a healthy Drive Gauge to ensure you can always access your counter options against Honda's armored attacks.
Tips are AI-written; tournament results come from start.gg.
Tournament data provided by start.gg.
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